Browser-based experiments in color, memory, and logic. No installs, no accounts - just play_
Hey, I'm taozi - an artist and a developer. I've been coding since I was 8, starting with Scratch, then Python, then text-based games I'd rope my friends into playtesting. In junior high I got into web games and kind of never stopped.
I also care a lot about UI and making things look good, which probably has something to do with the fact that I've been drawing basically my whole life. The art and the code end up influencing each other way more than I expected.
A gradient is shown for a few seconds, then you recreate it from memory using HSL sliders. Scored on color accuracy and angle precision across 5 rounds.
Play now ↗The classic minesweeper experience, rebuilt from scratch with a dark, minimal interface. Flag bombs, clear the board, and try not to explode.
Play now ↗A grid of squares lights up briefly - memorize which ones, then tap them back. The grid grows larger with each level. How far can your memory take you?
Play now ↗A twist on the classic game played on a 5×5×5 cube. Get five in a row across any dimension - horizontal, vertical, diagonal, or through depth. Two players, one screen.
Play now ↗Slide tiles on a 4×4 grid to combine matching numbers. Reach the 2048 tile - and beyond. Simple rules, surprisingly deep strategy.
Play now ↗A clean, minimal typing speed test inspired by MonkeyType. 30 or 60 seconds, live WPM and accuracy, with a smooth word-by-word interface.
Play now ↗The classic snake game with three difficulty levels, smooth canvas rendering, particle effects, and synthesized sound. Eat food, grow longer, avoid the walls and yourself.
Play now ↗Guideline-compliant Tetris with SRS rotation, T-spin detection, back-to-back bonuses, 5-piece next queue, hold system, ghost piece, and proper lock delay. Full keyboard and touch controls.
Play now ↗Skip the boring form. Sketch a doodle, write a note, and hit send - your postcard flies straight to my inbox.